Unity 3D is a cross-platform game engine with a built-in IDE. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices, and is utilized by over one million developers. It currently supports development for iOS, Android, Windows, Blackberry 10, OS X, Linux, web browsers, Flash, PlayStation 3, Xbox 360, Windows Phone 8, and Wii U.
The graphics engine uses Direct3D, OpenGL, OpenGL ES, and proprietary APIs. There is support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
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Create games with Unity. There are times that video games are made from big companies, but not anymore. With Unity, you have a game development system that lets you make games, publish it and show it to the world as an independent developer. The book of unwritten tales user manual. Its ecosystem features a powerful rendering machine, can work in 2D and 3D contents, multi platform publishing, ready made assets and more.
Download Unity 3d Engine
Use the Unity Editor to create 2D and 3D games, apps and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it as a reference. If it’s your first time using Unity, take a look at the introductory. Unity download archive. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your key when prompted after installation). Please note that there is no backwards compatibility from Unity 5; projects made in 5.x will not open in 4.x.
Features of Unity 3D:
- Shuriken particle system supports external forces, bent normals and automatic culling.
- 3D texture support.
- Navigation: dynamic obstacles and avoidance priority.
- Major optimizations in UnityGUI performance and memory usage.
- Dynamic fonts on all platforms with HTML-like markup.
- Remote Unity Web Player debugging.
- New Project Window workflows.
- Iterative lightmap baking.
- Refined component-based workflows.
- Extensible inspectors for custom classes.
- Improved Cubemap import pipeline.
- Geometry data improvements for huge memory and performance savings.
- Meshes can be constructed from non-triangle geometry—render points & lines efficiently.
- Search, live preview and buy Asset Store assets from the Project Window.
- 3D texture support.
- Navigation: dynamic obstacles and avoidance priority.
- Major optimizations in UnityGUI performance and memory usage.
- Dynamic fonts on all platforms with HTML-like markup.
- Remote Unity Web Player debugging.
- New Project Window workflows.
- Iterative lightmap baking.
- Refined component-based workflows.
- Extensible inspectors for custom classes.
- Improved Cubemap import pipeline.
- Geometry data improvements for huge memory and performance savings.
- Meshes can be constructed from non-triangle geometry—render points & lines efficiently.
- Search, live preview and buy Asset Store assets from the Project Window.
Changes in recent version (change history)
![Unity Unity](https://image.winudf.com/v2/image/Y29tLmxlYXJudW5pdHkuYmFzaWNnYW1lZGVzaWduLmZvcnBjdXNlcnNfc2NyZWVuXzZfMTUwODg1NjI1OF8wMjY/screen-6.jpg?h=800&fakeurl=1&type=.jpg)
- Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version.
- IMGUI: Performance regression when focusing and interacting with Clip Inspector in Animation tab of an fbx model.
- Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package.
- Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon.
- Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit.
- Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode.
- iOS: [OpenGLES2] Getting 'Internal error, unrecognized message' when building.
- uGUI: Upgrading the project results in missing System.Serializable UnityEvent function.
- Fixed Bugs.
Author: | Unity Technologies |
Updated: | |
Price: | Free |
Windows: | XP, Vista, 7, 8 |
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